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Hundreds of engine commands are exposed and examples abound on the forums and grow daily. Want to create a new weapon, a unit, an enemy, or an effect? Use the built in scripting language to create what you dream. Or, join with thousands of other players and peruse the databases of worlds created by others. Create your own maps using the built-in map editor and upload and share on-line. Then, play and share the addresses via an on-line database. User generated content is critical and supported at multiple levels in Creeper World 3.ĭial up worlds using the DMD (Dial Map Device) and tweak dozens of constraints. Tiny maps, large maps, five minute missions, five day missions… the simulation scales to handle all of these scenarios. Some play for speed, others to create art. Players can go for domination, quick strategic kills, or amass huge stockpiles of resources. Players can build fortifications and stick around forever. Instead of heavily scripted A.I., players find themselves engaging an enemy with theoretically predictable behavior yet which is shockingly interesting to engage. Creeper World 3 bends what it means to be a strategy title. Your base, your weapons, your strategy… you must adapt them all. Instead of discrete units that attack your base, a fluid-like substance spreads over the terraformable terrain.
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About This Game Creeper World 3: Cellular automata takes over a strategy simulation.